Playful, interactive light games that entice children, adults, and older people to get moving and have fun together.
Why Active Cues?
Training & support
Discover all the possibilities of the Tovertafel. After the Tovertafel is installed, we offer staff and family members extensive support on the daily use of the Tovertafel. We even provide you with a special Tovertafel buddy.
Because we use the co-design method and actively involve our target groups in the design process, we can tailor our products to their needs and interest. That way, we ensure that games will stimulate them as best as possible
The Tovertafel is based on scientific research. In her PhD research, Hester Le Riche studied how the physical and social environment affect activity among older people with dementia. She also did a literature study into their play experiences.
Behind the scenes
We believe that everyone has the right to play. Unfortunately, not everyone can enjoy this right. Therefore, we want to make playing more accessible for people with a cognitive challenge: from children with autism to older people with dementia. The Tovertafel can justly be called a care innovation: we work in close collaboration with care professionals and universities from around the globe. More about Active Cues
What makes older people on the dementia journey move? How do you stimulate people with a learning difficulty to play together? Research plays a central role at Active Cues. Not only is the Tovertafel the result of PhD research by Hester Le Riche, but all our products derive from an extensive design process, a process that involves the target group and the people around them. Design for the care sector
The story of Hester Le Riche, the Tovertafel's creator
Co-design: together with the care sector
As we want our games to match the needs and desires of our various target groups, we use the co-design method: designing together with the target group and those around them. We speak with care workers and family members and always try new games out – together with the users, of course. Because we actively involve them in the design process, we can tailor our products to their needs and interests, and thereby ensure that games will stimulate them.
Read more about co-design
Testimonials from practice
My best experience was when I took a woman to the Tovertafel who always wants to sleep. She really liked it! I realised it was still possible to get her to move.Joke Bijl, Personal healthcare assistant
The Tovertafel ensures that my mum and I do more active things. Nothing can go wrong in the games; it’s simply loads of fun! That motivates her to keep playing.Rita Tummers, Informal care
I think the Tovertafel is really beneficial because it makes the residents happy and strengthens their feeling of being in a group!Lisanne, Tovertafel-buddy
Winner Dutch Game
Winner New Venture ‘15
Finalist EY Entrepreneur Of The Year '18